package Ogre::Frustum; use strict; use warnings; use Ogre::MovableObject; use Ogre::Renderable; our @ISA = qw(Ogre::MovableObject Ogre::Renderable); 1; __END__ =head1 NAME Ogre::Frustum =head1 SYNOPSIS use Ogre; use Ogre::Frustum; # (for now see examples/README.txt) =head1 DESCRIPTION See the online API documentation at L B this Perl binding is currently I and subject to API changes. =head1 INSTANCE METHODS =head2 $obj->setNearClipDistance($Real nearDist) I =over =item $Real nearDist : (no info available) =back I =over =item void =back =head2 $obj->setFarClipDistance($Real farDist) I =over =item $Real farDist : (no info available) =back I =over =item void =back =head2 $obj->setAspectRatio($Real ratio) I =over =item $Real ratio : (no info available) =back I =over =item void =back =head2 $obj->getAspectRatio() I =over =item Real =back =head1 AUTHOR Scott Lanning Eslanning@cpan.orgE For licensing information, see README.txt . =cut